This is another piece of work using Zbrush sculpts alongside photogrammetry assets. It was for a game idea about a Sci-fi driving game, I wanted to show how it could look on next gen hardware.
Breakdown:
Cliffs and Rocks, sculpted in Zbrush, textured in substance, a few Megascans assets are also included.
Road: sculpted in Zbrush, textured in substance
Car and driver: started from base meshes and transformed into the style i need for this game
Backdrop Terrain: World machine for height and masks then Substance
This is a Realtime image from Marmoset Toolbag 4