This is another for my next gen, art direction style. I am trying to create realistic, sculpted rocks to fit in with photogrammetry equivalents. All in a fantasy theme.
Breakdown:
Larger rocks and cliffs: mostly sculpted in Zbrush, textured with Substance. (Couple of retextured Megascans amongst them)
foreground scatter stones: Megascans
Terrain: World Machine masks with Substance textures
Moss: 3dsmax and Megascans
All rendered in the wonderful Marmoset Toolbag 4.