MICHAEL ENGSTROM
Lead Artist • Art Director • Creative Director
Plymouth, Devon, UK | +44 7472 322225 | engyorg@hotmail.com | engy.artstation.com
Creative Vision
My creative vision is rooted in atmosphere, storytelling, and emotional connection. I strive to build worlds that feel alive — where light, texture, and design work together to draw players in. Whether shaping stylized or grounded aesthetics, I balance artistic intuition with technical precision to create experiences that resonate long after the screen fades.
Selected Projects
Pestilence (BrandLab360) – Led the art direction for this indie horror title, defining its atmospheric style, tone, and visual storytelling.
Interactive Olympic Experience (Team GB & Paralympics) – Directed visual development and style for BrandLab360’s interactive 3D event experience, uniting realism and engagement for a large-scale international audience.
Shenmue Remastered (d3t Ltd / Sega) – Senior 3D Artist on the high-definition remaster of the classic AAA title, contributing high-fidelity environments and assets that honored the game’s legacy while modernizing its look.
MotorStorm (Evolution Studios) – Senior Character Artist, developing key character assets for one of PlayStation’s most iconic next-gen racing titles.
Juiced (Juice Games) – Established the art team and visual direction for Juiced (PS2, Xbox, PC) in early production, shaping the foundation that carried into release.
Valley (Blue Isle Studios) – Senior Environment Artist, shaping the world’s tone and visual storytelling through environment art and lighting for this narrative-driven fantasy FPS.
Marvel Entertainment Projects – Created 3D characters and marketing assets across multiple Marvel IPs, blending comic-book stylization with cinematic realism.
Professional Experience
Head of Art – BrandLab360 (Sept 2022 – Present)
• Directed visual identity for major interactive experiences, including Team GB & Paralympics' Olympic showcase.
• Led the art direction for Pestilence, an original indie horror title.
• Established visual pipelines and quality benchmarks for immersive brand environments.
Lead / Senior Artist – Stainless Games (May 2021 – Aug 2022)
• Delivered advanced environment art and asset production across multiple projects.
• Mentored junior artists and aligned production standards with next-gen workflows.
Senior Artist / Art Lead – Just Add Water Ltd (Aug 2018 – May 2021)
• Directed art production for Ice Age: Scrat’s Nutty Adventure (multi-platform).
• Environment and asset creation for Doctor Who licensed title.
• Unified visual style and optimized asset workflows across internal and outsourced teams.
Contract Art Director – Worlds Within (Mar 2017 – Aug 2018)
• Led concept development and worldbuilding for multiple VR and cinematic projects.
• Balanced creative vision with performance and production constraints.
Art Director / Lead Artist – Juice Games (2003 – 2004)
• Established the art team and visual direction for Juiced (PS2, Xbox, PC) in early production, shaping the foundation that carried into release.
Senior 3D Artist – d3t Ltd (Sep 2016 – Mar 2017)
• Contributed to the high-definition remaster of Sega’s Shenmue.
Senior Environment Artist – Blue Isle Studios (2014 – 2015)
• Environment look-dev lead for Valley (PS4, Xbox One, PC).
• Developed lighting and terrain systems to achieve a cohesive fantasy aesthetic.
Character Artist – Marvel Entertainment (2010 – 2012)
• Created 3D characters and marketing assets reflecting classic Marvel style for film promotion.
Senior Character Artist – Evolution Studios (2007 – 2008)
• Developed key character assets for MotorStorm (PS3).
Lead Artist / Art Director – Rage Games (2002 – 2003)
• Directed Lamborghini (PS2, Xbox – unreleased).
Level Designer / Artist – Perception (Australia) (2005 – 2006)
• Worked on Stargate SG-1: The Official Game.
Core Skills & Tools
Art Direction & Team Leadership | Environment & Terrain Design | Character Art (Organic & Hard Surface) | Concept Art Integration | Visual Pipeline Development | Next-Gen Workflows (PBR, Photogrammetry) | AI Collaboration for Visual Enhancement | Unreal Engine | Unity | 3ds Max | Maya | ZBrush | Substance Painter | Photoshop | Terragen | World Machine
Education
BA (Hons) Fine Art Painting (2:1) – Central Saint Martins College of Art and Design (1994–1998)
Publications & Features
• Digital Art Masters Vol. 2 – Featured artist, showcasing excellence in digital environment and character work.
• Exotique: Character Modelling – Published contribution highlighting advanced character design and sculpting.
Interests
A lifelong gamer inspired by visually inventive, atmospheric titles such as Ico, Unravel, Space Marine 2, and The Room. Passionate about surfing, team sports, and traditional painting — creative disciplines that inform my approach to digital worldbuilding.
Guiding the art team for Games development and other Realtime projects to achieve excellent results
Leading the art team for the game : Ice Age , Scrat's Nutty Adventure. This game was heavily character driven and Stylised according to the movies. I had a small team of junior artists (characters and environments) and mentored them to do a great job that far exceeded expectation.
Making a believable real-time town full of characters and nature
Working on the character design in a peculiar Baroque style. Also keeping this art direction into the environments and mentoring artists
Worked on environments for the soon to be released Next gen game, Valley.
http://www.valleythegame.com/
Here i was a team leader for the level design game play and art visuals. Including a few of the Characters from the hit TV series
I had to direct the art team to make the official Lamborghini game look like the best looking racing game on the market for the time period due to be released. The press confirmed this but the game was pulled due to the company closing.
My Job was to set up the art team from scratch, define the look and feel and meet important deadlines on the hit game Juiced. Also designed the character and animation system from the 'ground up.'
Made the Characters in 3D Classic Marvel Style for Marketing and animation relating to whichever Film release of the Modern style Characters.