Mike Engstrom
Mike Engstrom
Art Lead | Artistic Direction (Open to work offers)
Plymouth, United Kingdom

Summary

MICHAEL ENGSTROM

Lead Artist • Art Director • Creative Director

Plymouth, Devon, UK | +44 7472 322225 | engyorg@hotmail.com | engy.artstation.com

Creative Vision

My creative vision is rooted in atmosphere, storytelling, and emotional connection. I strive to build worlds that feel alive — where light, texture, and design work together to draw players in. Whether shaping stylized or grounded aesthetics, I balance artistic intuition with technical precision to create experiences that resonate long after the screen fades.

Selected Projects

Pestilence (BrandLab360) – Led the art direction for this indie horror title, defining its atmospheric style, tone, and visual storytelling.

Interactive Olympic Experience (Team GB & Paralympics) – Directed visual development and style for BrandLab360’s interactive 3D event experience, uniting realism and engagement for a large-scale international audience.

Shenmue Remastered (d3t Ltd / Sega) – Senior 3D Artist on the high-definition remaster of the classic AAA title, contributing high-fidelity environments and assets that honored the game’s legacy while modernizing its look.

MotorStorm (Evolution Studios) – Senior Character Artist, developing key character assets for one of PlayStation’s most iconic next-gen racing titles.

Juiced (Juice Games) – Established the art team and visual direction for Juiced (PS2, Xbox, PC) in early production, shaping the foundation that carried into release.

Valley (Blue Isle Studios) – Senior Environment Artist, shaping the world’s tone and visual storytelling through environment art and lighting for this narrative-driven fantasy FPS.

Marvel Entertainment Projects – Created 3D characters and marketing assets across multiple Marvel IPs, blending comic-book stylization with cinematic realism.

Professional Experience

Head of Art – BrandLab360 (Sept 2022 – Present)

• Directed visual identity for major interactive experiences, including Team GB & Paralympics' Olympic showcase.

• Led the art direction for Pestilence, an original indie horror title.

• Established visual pipelines and quality benchmarks for immersive brand environments.

Lead / Senior Artist – Stainless Games (May 2021 – Aug 2022)

• Delivered advanced environment art and asset production across multiple projects.

• Mentored junior artists and aligned production standards with next-gen workflows.

Senior Artist / Art Lead – Just Add Water Ltd (Aug 2018 – May 2021)

• Directed art production for Ice Age: Scrat’s Nutty Adventure (multi-platform).

• Environment and asset creation for Doctor Who licensed title.

• Unified visual style and optimized asset workflows across internal and outsourced teams.

Contract Art Director – Worlds Within (Mar 2017 – Aug 2018)

• Led concept development and worldbuilding for multiple VR and cinematic projects.

• Balanced creative vision with performance and production constraints.

Art Director / Lead Artist – Juice Games (2003 – 2004)

• Established the art team and visual direction for Juiced (PS2, Xbox, PC) in early production, shaping the foundation that carried into release.

Senior 3D Artist – d3t Ltd (Sep 2016 – Mar 2017)

• Contributed to the high-definition remaster of Sega’s Shenmue.

Senior Environment Artist – Blue Isle Studios (2014 – 2015)

• Environment look-dev lead for Valley (PS4, Xbox One, PC).

• Developed lighting and terrain systems to achieve a cohesive fantasy aesthetic.

Character Artist – Marvel Entertainment (2010 – 2012)

• Created 3D characters and marketing assets reflecting classic Marvel style for film promotion.

Senior Character Artist – Evolution Studios (2007 – 2008)

• Developed key character assets for MotorStorm (PS3).

Lead Artist / Art Director – Rage Games (2002 – 2003)

• Directed Lamborghini (PS2, Xbox – unreleased).

Level Designer / Artist – Perception (Australia) (2005 – 2006)

• Worked on Stargate SG-1: The Official Game.

Core Skills & Tools

Art Direction & Team Leadership | Environment & Terrain Design | Character Art (Organic & Hard Surface) | Concept Art Integration | Visual Pipeline Development | Next-Gen Workflows (PBR, Photogrammetry) | AI Collaboration for Visual Enhancement | Unreal Engine | Unity | 3ds Max | Maya | ZBrush | Substance Painter | Photoshop | Terragen | World Machine

Education

BA (Hons) Fine Art Painting (2:1) – Central Saint Martins College of Art and Design (1994–1998)

Publications & Features

• Digital Art Masters Vol. 2 – Featured artist, showcasing excellence in digital environment and character work.

• Exotique: Character Modelling – Published contribution highlighting advanced character design and sculpting.

Interests

A lifelong gamer inspired by visually inventive, atmospheric titles such as Ico, Unravel, Space Marine 2, and The Room. Passionate about surfing, team sports, and traditional painting — creative disciplines that inform my approach to digital worldbuilding.

Resume PDF

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Skills

Art DirectionConcept ArtGame DesignLevel DesignTeam ManagementOrganic character modelling/texturingHard body modelling/texturing Environment modelling/TexturingTraditional Painting and drawing

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
World Machine
World Machine
V-Ray
V-Ray
Terragen
Terragen
Substance B2M
Substance B2M
RizomUV
RizomUV

Experience

  • Head of Realtime Art at Brandlab 360
    Plymouth, GB
    September 2022 - Present

    Guiding the art team for Games development and other Realtime projects to achieve excellent results

  • Lead Artist and Senior artist at Stainless Games
    Newport
    May 2021 - June 2022

  • Art Lead at Just Add Water
    Leeds, United Kingdom
    June 2018 - April 2021

    Leading the art team for the game : Ice Age , Scrat's Nutty Adventure. This game was heavily character driven and Stylised according to the movies. I had a small team of junior artists (characters and environments) and mentored them to do a great job that far exceeded expectation.

  • Creative Director at Worlds Within
    Dundee
    March 2017 - August 2018

    Making a believable real-time town full of characters and nature

  • Senior Game Artist at D3T
    Runcorn, United Kingdom
    September 2016 - March 2017

  • Senior 3D artist at Bisbog UK:
    Brighton, United Kingdom
    April 2016 - September 2016

    Working on the character design in a peculiar Baroque style. Also keeping this art direction into the environments and mentoring artists

  • Senior Environment Artist at Blue isle Studios
    Montreal, Canada
    March 2014 - March 2015

    Worked on environments for the soon to be released Next gen game, Valley.

    http://www.valleythegame.com/

  • Self Employed Travelling Freelance Artist at Worked for several different companies
    January 2012 - January 2014

  • Lead Environment Artist at Perception
    Sydney, Australia
    January 2008 - January 2009

    Here i was a team leader for the level design game play and art visuals. Including a few of the Characters from the hit TV series

  • Lead Artist/ Art Director at Rage Games
    United Kingdom
    January 2002 - January 2006

    I had to direct the art team to make the official Lamborghini game look like the best looking racing game on the market for the time period due to be released. The press confirmed this but the game was pulled due to the company closing.

  • Lead Artist/ Art Director at Juice Games
    United Kingdom
    January 2006 - January 2007

    My Job was to set up the art team from scratch, define the look and feel and meet important deadlines on the hit game Juiced. Also designed the character and animation system from the 'ground up.'

  • Character artist at Marvel Entertainment
    United States of America
    January 2009 - December 2011

    Made the Characters in 3D Classic Marvel Style for Marketing and animation relating to whichever Film release of the Modern style Characters.