I have been working on this in my spare time. It is an optimistic speculation at the kind of details we can have on PlayStation 5 games.
Breakdown:
- Centaur sculpted in Zbrush with help from JRO Tools (brushes)
-Terrain: World Machine for height and layer masks
- Mega scans: for textures and foreground rocks and trees
-Rendered in Marmoset (A Realtime art studio for previewing and setting up meshes and materials.
-Substance Painter for characters Textures